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Taking place on maps you’ve already experienced in some form or another, these challenges will be a simple case of collecting a certain amount of Lums in a given time, or making it as far as you can across a never-ending map (think of it like an endless runner game on iOS platforms). Online multiplayer is catered for via daily and weekly asynchronous challenges. Nothing more than a simple mini-game, time and time again you’ll find yourself coming back for one quick match – it’s just a shame that this is local play only. Speaking of which, it’s a ludicrous amount of fun to grab three friends and play what equates to Rayman Football.
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In truth, after exploring the local multplayer gameplay, after a while, the decision was simply to play the main levels in single player, and save multiplayer for Kung Foot. series, adding addition players to the screen becomes an utterly chaotic affair, with players frequently hassling one another and generally getting in each other’s way. You can understand why Ubisoft Montpellier decided to keep the multiplayer local, because in a similar fashion to the New Super Mario Bros.
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In fairness, however, Legends never really steps into what you’d call “difficult” territory, offering a moderate challenge throughout at least, not until you add extra players via local-only multiplayer.
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The Luchadore boss took me a healthy amount of attempts, whereas others weren’t so tough.
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The bosses themselves are well thought out and full of personality that oozes from every corner of the screen, but a few of them have the potential to be very frustrating, requiring a high level of precision that isn’t quite offered through the controls.
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The pattern is pretty simple, too: you’ll go through a series of progressively more challenging levels, before having a chase level (similar to Origins’ treasure chest stages, but instead chasing an evil Wizard who has captured a Teensie), a boss fight, then a music level. And that’s really all there is to the story – the Teensies have been captured by a group of evil Wizards, hidden inside paintings that you jump in to and explore. Of course, speed-runs are possible, but the first time through any individual level is all about finding the lost Teensies, who are hidden throughout the environment, either directly or in hidden doors (just like in Origins). That said, while the level design in places easily eclipses that of Origins, there is also more of an emphasis on exploration. Newcomers to Rayman and his hilarious, daftly animated limbless persona will be overcome with emotions they may not have experienced when playing video games for quite some time, because the glorious colours bleed into the player’s eyes like no other game: this is special, make no mistake.Īt its core, it’s a simple platform game, but the level design is out of this world, which, combined with the stunning look and audio design, means that the entire game is elevated to a platform of grace, because a lot of the actual gameplay becomes about rhythm and skill. Having experienced Origins, it’s easy to assume that an iteration upon that style will have more anticipation than any game can ever live up to. Rayman Legends isn’t perfect, let’s get that out of the way right now.